Can You Make a Living as an OpenFL Developer? The Honest Answer
OpenFL’s small community worries many Flash veterans eyeing an indie career. Here’s an honest look at whether the platform can actually support a full-time game dev living.
Small studios, hidden gems and the indie scene.
OpenFL’s small community worries many Flash veterans eyeing an indie career. Here’s an honest look at whether the platform can actually support a full-time game dev living.
In IF, tight design constraints don’t limit comedy — they create it. Here’s how Chandler Groover’s work uses the structure itself as the punchline.
Serveurs Discord francophones, forum LFG officiel et conseils sur les cabanes et le cross-play — tout ce qu’il faut pour lancer une ferme co-op avec des joueurs français.
Persistent fog in Cataclysm: Dark Days Ahead 0.H Herbert isn’t bad luck or a weird seed — here’s what’s driving it and how to work around it mid-save.
Looking for French-speaking players for Stardew Valley co-op? Here’s where to find them and how to use the game to actually practice your French.
What it actually takes to migrate a C++ 2D engine from SDL2 to SDL3: where the Coccinelle script helps, why audio migration takes the longest, and the honest trade-offs of rolling your own engine.
One solo dev built a complete 2D engine on SDL3 for a horror metroidvania. Here’s what the SDL2-to-SDL3 migration actually looked like—and where it got painful.