SDL3 Bitmap Font Transparency: Fix Grayscale Atlas Backgrounds With Alpha
Loading a grayscale font atlas in SDL3 with a transparent background requires routing per-pixel coverage data through the alpha channel — here is exactly how to do it.
Loading a grayscale font atlas in SDL3 with a transparent background requires routing per-pixel coverage data through the alpha channel — here is exactly how to do it.
One solo dev built a complete 2D engine on SDL3 for a horror metroidvania. Here’s what the SDL2-to-SDL3 migration actually looked like—and where it got painful.